Game development

WindRush: Lake Garda, Fuerteventura and a Cup

By Jérôme Stéphan · November 2, 2026 · Reading time: 7 min

Read in: Español · English · Français

WindRush: Lake Garda, Fuerteventura and a Cup

Since the last article on 17 October, WindRush, my windsurf, kitesurf, wing and foil game for PC, has had a new version almost every day. In two weeks it gained two new spots, a longer career, a real cup with 25 riders and a whole new gear catalogue. Here's the roundup, with screenshots from the game.

Race on Lake Garda, fin against foil
Lake Garda: a fin versus foil race, with numbered sails.

Two new spots: Lake Garda and Fuerteventura

The game goes from 7 to 9 spots, and each new one has its time trial.

Freeriding at Sotavento, Fuerteventura
Fuerteventura: the Sotavento lagoon and its pyramid-shaped mountain.

A 9-chapter career and a Cup

The career now has 9 chapters and 36 stages, with the "Lake Garda" and "Canary Islands" chapters. Races feel more like the real thing: a rolling start (with a 5-second penalty if you jump the gun), elimination heats and fin versus foil. At Sotavento there's a Cup on a 1.5 km course, with a village of tents, a podium and a giant screen: 25 riders, qualifying, semi-finals and A and B finals. There are also speed challenges: average over 500 m, peak over 2 seconds and runs above 63 km/h.

Waves, life on the water and reworked spots

All the gear, in WindRush colours

On 1 November I redid the whole catalogue: 14 sail models (with a new freerace family), 25 boards, 11 kites, 3 wings and 5 foils. The next day, the sails were redrawn in monofilm and X-ply, with light shining through against the sun. And the sail sounds, synthesised in code: the crackle of the monofilm, the clack of the battens and the "whoump" when the sail fills.

The 14 WindRush sails in the studio
The 14 sail models, all in WindRush colours.

Cameras, photo mode and performance

New views: drone, helicopter and water level (C key), a photo mode (O key) and a panel listing every key (H). On my laptop with Intel graphics, at high quality, the 2 November build runs at about 34 frames per second at Ho'okipa, 40 at Le Morne and 43 on Lake Garda. At Ultra quality, if memory runs short, the game drops to High by itself instead of crashing.

Photo mode shot with a telephoto lens
The new photo mode (O key): telephoto lens and blur.

How to play it

WindRush is free and ad-free, for Windows PCs. You can download it on itch.io (a 180 MB installer that doesn't need administrator rights), and the whole game is presented on windrush.fr. The game is in French, English and Spanish.

Meanwhile I'm also working on Paititi, my adventure game, and I explain my method in making a game with Godot. For your own projects, see my custom software service.

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