Game development

WindRush: Le Morne (Mauritius), vertical jumps and realism

By Jérôme Stéphan · October 17, 2026 · Reading time: 8 min

Read in: Español · English · Français

WindRush: Le Morne (Mauritius), vertical jumps and realism

A seventh spot in Mauritius, wave jumps that go almost straight up, and riders who stand like the ones in real videos. After my first article about WindRush and the October 14 update on real skies and La Palme, here is what came next. In three days the game gained Le Morne, its lagoon and the One Eye wave, along with new manoeuvres, a real race atmosphere and stances corrected from real footage. Here is what changed, how I work with Claude, and what is still not right.

Download it for free: WindRush for Windows PC is on jstephan.itch.io/windrush, and also as a direct download from www.windrush.fr.
WindRush: windsurfing on the Le Morne lagoon, Mauritius
The Le Morne lagoon: the beach, thatched parasols, casuarina trees and the mountain.

This update in numbers

7spots, including Le Morne in Mauritius
68°take-off angle of a perfect vertical jump at One Eye
0.87 mbetween the wing and the chest, up from 0.58 m
300+transitions in a row in the endurance test, without a crash

Le Morne, a spot like no other

Le Morne Brabant is a 556-metre basalt mountain at the south-west tip of Mauritius. It is a World Heritage site and a symbol of the fight against slavery. At its foot lies a large turquoise lagoon, sheltered by the coral reef. The south-east trade wind blows mostly from May to November, and out on the reef breaks One Eye, a famous left.

What you will find at Le Morne

In the game: races in the lagoon with the race atmosphere, a "Lagoon tour" time trial and a new career chapter, chapter 6, with 5 stages: wing flight, kite jump, slalom, wave jump and a wave trick in the squall. In free mode, Le Morne unlocks at level 12. I chose to place it right after Lagoa, without blocking access to the Final.

Vertical jumps off the waves

Wave jumps used to be long and rather flat. Now, as in real life, a steep, hollow face and a perfect pop at the lip send you up almost vertically, at 55 to 68° depending on the wave. A small, soft wave still gives the old long, flat jump.

The measurements, before and after, windsurfing a big wave at Ho'okipa: the take-off angle goes from 62-64° to 68°, the height above the lip from 2.8-4.4 m to 3.4-4.5 m, and the jump length drops from 9-13 m to 7-9 m: you go higher and less far. On a small wave, the jump leaves at 46-48° and climbs about 2 metres, where it often did not take off at all before. At One Eye, one measured perfect jump: face at 58°, a 3.3 m wave, take-off at 68°.

As in the reference video, the board pitches up within limits and lands tail first. The panel shows "VERTICAL JUMP", and the score rewards verticality: 100 points per metre of height, up to a 40% bonus for a truly vertical jump, plus 6 points per metre of length.

WindRush: vertical windsurf jump at Ho'okipa
Ho'okipa: a vertical windsurf jump, with the wave breaking behind.

Stances taken from real footage

WindRush: wing foiling at Le Morne, wing held in front of the chest
Wing foiling at Le Morne: the wing held in front of the chest and clear of the water, the foil flying, fish below the surface.

New manoeuvres

On October 14 I listed them as next steps. They are now in the game:

WindRush: windsurf tack
The tack: the rider steps around the front of the mast (image from the PoseTest pose test).

A real race atmosphere

Near the start and finish of every course, and on the La Palme speed run, there is now a race village: flags flapping in the game's real wind (direction, strength and gusts), strings of light bulbs that switch on at sunset, tents, a judges' tower and a safety RIB moored near the finish. The crowd, dressed for the wind, follows the riders with their eyes, films on their phones, points and cheers every finisher, you and your rivals alike. In freeride, none of that: the beach stays quiet.

Photo-textured scenery and livelier hair

At Ho'okipa, the lava rocks and the sea wall now use photo textures: every stone in the wall has its own photo, joints and mortar. The distant hills of several spots, and the fields on top of the Étretat cliffs, use aerial photos at two scales, out to 4.5 km.

Hair has also gained fine strands, and the tips of long hair swing more when the rider goes fast.

WindRush: windsurfing below the Étretat cliffs
Étretat: windsurfing below the cliffs, the arch and the needle, in photo textures.

Quality and performance

An automated endurance test played the exported game through more than 300 transitions in a row: races, La Palme, tacks, falls and uphauls, the shop and the options. Result: every run ended with exit code 0, with no exceptions and no freezes. At Le Morne, on a laptop with integrated graphics, in the editor and in High quality, I measure about 36 frames per second in freeride, with peak memory of 2.1 to 2.4 GB. Light mode is still there for more modest PCs.

Behind the scenes

What still needs work

Let's be honest: up close, the casuarinas are still not bushy enough. The reef can be crossed outside the six reef heads. The slalom stance has not been retouched yet: the videos show a less raked mast and a more bent back leg, and the decision is mine to make. In wing, from some angles, the canopy still covers part of the body. The game has been tested on few PCs, and it is only available in English, French and Spanish.

If your PC is different from mine, your feedback really helps: smoothness, crashes, feel.

Download WindRush

WindRush is free for Windows PC on jstephan.itch.io/windrush, and also as a direct download from www.windrush.fr. Take a trip to Le Morne, try a vertical jump at One Eye, and tell me what you think.

I use the same approach (C#, .NET and AI as a copilot) on client projects: applications, platforms and games. See my custom software development service, or the case study of the FamiQuiz multiplayer game in .NET (in Spanish).

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